AI Insights · Timothy · July 2022
Top 5 io Games on Android in Oceania: Q2 2022 Performance
Discover the performance trends of the top 5 io games on the Android platform in Oceania during Q2 2022, including metrics on downloads, revenue, and active users.
During the second quarter of 2022, the top 5 io games on the Android platform in Oceania exhibited varied performance in terms of downloads, revenue, and active users. Here's a detailed look at how each game fared.
Hole.io from VOODOO saw a steady decline in weekly downloads, starting at 9.4K at the end of March and dropping to approximately 4.6K by late June. The game’s weekly revenue also showed a downward trend, peaking at around $342 in the last week of March and ending the quarter at $223. Active users fluctuated, peaking at 43.3K in early April and stabilizing around 31K by the end of June.
Snake.io - Fun Snake .io Games by Kooapps Games experienced a notable rise in weekly downloads, reaching 6.7K in mid-April before stabilizing around 4.6K by late June. Weekly revenue remained relatively low, peaking at $133 in late April. The game maintained a consistent user base, with active users peaking at 32.2K in mid-April and hovering around 24.8K by the end of the quarter.
slither.io from Lowtech Studios had a fluctuating download rate, peaking at 5.2K in mid-April and ending the quarter at approximately 2.8K. The revenue remained modest, with a peak of $72 in mid-June. Active users showed a peak of 37.9K in mid-April and stabilized around 27.5K by late June.
Fish Eater.io by Tap 2 Fun saw a significant increase in weekly downloads, peaking at 6.3K in early May. Revenue also showed an upward trend, reaching a peak of $142 in early June. Active users peaked at 12.7K in mid-June and declined to about 7.6K by the end of the quarter.
Paper.io 2 from VOODOO maintained a steady download rate, peaking at around 3.7K in mid-April before declining to approximately 2.4K by late June. Revenue showed some fluctuations, peaking at $59 in late May. Active users peaked at 14K in mid-April and saw a decline to about 10.2K by the end of June.
For more detailed insights and data about these games, visit Sensor Tower.